AI Insights · Timothy · October 2021
Top 5 Boat Games Apps Performance in Netherlands Q3 2021
Discover the performance trends of the top 5 boat games on a unified platform in the Netherlands during Q3 2021. Data insights from Sensor Tower reveal key metrics for weekly downloads, revenue, and active users.
In the third quarter of 2021, the top boat games in the Netherlands showed varied performance trends across different metrics. Here’s a closer look at the top 5 boat games, based on data from Sensor Tower.
Port City: Ship Simulator
Released by Pixel Federation Games, Port City: Ship Simulator experienced a notable increase in weekly revenue, starting at $483 in early August and peaking at approximately $1.3K by the end of September. Weekly downloads showed a peak of 4.6K in early September before stabilizing around 2.5K. Active users grew significantly from 1.2K in early August to 6K in early September, ending the quarter at about 4.4K.
Hyper Boat
From Suji Games, Hyper Boat had relatively low revenue with a brief peak of $12 in early August. Weekly downloads fluctuated, peaking at 2K in late August before ending the quarter at 1.7K. Active users followed a similar trend, reaching a high of 2.2K in late August and closing the quarter at 1.9K.
Flippy Race
Ketchapp’s Flippy Race saw modest weekly revenue, generally under $50, with minor fluctuations. Downloads peaked at 1.3K in early August but declined to around 300 by the end of September. Active users showed a gradual decline from 3.6K at the start of the quarter to 3K by the end.
Battle Warship: Naval Empire
Published by Magic Prime Group Limited, Battle Warship: Naval Empire showed significant weekly revenue variations, peaking at $5.9K in late June and ending the quarter at $3.7K. Downloads remained relatively stable, averaging around 500. Active users experienced a steady increase, reaching approximately 474 by the end of the quarter.
Sea Port: Cargo Ships Harbor
Another title from Pixel Federation Games, Sea Port: Cargo Ships Harbor saw revenue peaks of $1.9K in early August and late September. Weekly downloads were stable, averaging around 500. Active users showed a slight increase from 1.3K in late June to about 1.5K by the end of September.
For more detailed insights and data, visit Sensor Tower.